Once you've identified which industry to work on first, use the district painting tool to designate the resource area as an industry area, and place an administrative building to designate the category. You can, however, import the Raw Resources needed to make Special Goods, so scarcity of a resource in a particular map does not prevent you from developing all 4 industries in a city. You can use the map button in the bottom-left to get a wider view of the area, and purchase tiles that have higher concentrations of the resource(s) you're interested in. Use the info overlay tool to view resource concentration. Which industry you begin with should be influenced by which natural resources are most abundant in your current map. There are 4 industry categories: forestry, farming, ore, and oil. Here's a simplification of the overall picture:Ä®xtractor -> Storage -> Processor -> Storage -> Unique factory -> Storage -> Commercial/exportÄesignate industry type Extractor facilities produce raw products, while processor facilities use raw products to produce Special Goods, and Unique Factories use Special Goods to produce Luxury Goods. In contrast to the generic industry zones, specialized industry facilities can produce Special Goods and Luxury Goods, which can be profitable if you balance the supply chain.
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